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Engineer in Interaction Design with Game Engine knowledge

Autoliv Sverige Aktiebolag·Vårgårda

Lön ej angiven · Fast månads- vecko- eller timlön

Publicerad 17 september 2026·Kontrollerad mot källan 17 september 2026

Sista ansökningsdag 28 september 2026

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Snabb överblick

prickad = tolkat ur annonstexten

remote_mode
Arbete på plats
employment_type
Tidsbegränsad anställning
worktime
Heltid
scope
Tjänstgöringsgrad 100%
duration
12 månader – upp till 2 år
experience_required
Erfarenhet krävs
swedish
Svenska nämns i annonsen
ad_language
Annonsen är skriven på engelska

Om jobbet

Engineer in Interaction Design with Game Engine knowledge

Autoliv is the worldwide leader in automotive safety systems. We develop, manufacture and market protective solutions such as airbags, seatbelts, and steering wheels for all major automotive manufacturers worldwide, along with advanced safety solutions for new mobility. To strengthen our capabilities within airbag development, we are looking for a Simulation Engineer with Game Engine Expertise to join our team in Vårgårda.

About the Role

As a Simulation Engineer, you will be part of our airbag folding team, applying knowledge from the gaming industry, in particular physics solvers, to enhance airbag folding technology within Autoliv. The role also supports projects related to data science and advanced simulation.

The work includes developing folding technology that mimics physical folding machines (a digital twin) and reducing the time required to simulate the folding of an airbag. You will collaborate primarily with colleagues in Sweden, India and Germany, and contribute to Swedish government-funded projects.

Responsibilities

  • Act as the main development engineer within the airbag folding team
  • Apply game engine technology and physics solvers to airbag folding simulations
  • Evaluate and utilize software developed for the gaming and fashion industries
  • Adapt gaming software to make it user-friendly for internal use within Autoliv
  • Support the development of digital twin technology for airbag folding
  • Contribute to data science-related activities and Swedish government-funded projects

Qualifications

Required

  • M.Sc. in Interaction Design or a related engineering discipline
  • Industry experience in game development
  • Knowledge of gaming software and physics solvers
  • Professional proficiency in English
  • Familiarity within the airbag industry and Finite Element Method

Meritorious

  • Experience with physics-based simulation or numerical modelling
  • Experience with digital twin technology or data science
  • Experience within AI and ML

Practical Information

  • Place of Work: Vårgårda
  • Scope: Full-time
  • Employment type: Project-Based
  • Start date: According to agreement


Texten kommer från arbetsgivarens annons och återges i sammandrag. Vid tveksamheter gäller originalannonsen.

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